#ifndef _BOAT_H_
#define _BOAT_H_

#include "actor.hpp"

struct Cue;

class Boat : public Actor
{
public:
	static const int COUNT = 3;

	void Init(float x, float y, Cue & cue);
	void In();
	void Update();
};

extern ActPool<Boat, Boat::COUNT> Boats;

#endif
